
You can have a maximum of 20 Witches at one time in a full complement of fully upgraded Army Camps. However, the skeletons have no ranged attack. In terms of health and damage output, the skeletons that the Witch summons are slightly stronger than a level 6 Archer. Although she appears to have no feet, which makes it seem like she is levitating, she is actually a ground troop and will not be attacked by Air Defenses. The Witch has approximately the same amount of health as a Wizard of similar level. Currently the Witch is the only troop with no upgrade differences. There is no difference in appearance between the two levels. It is highly likely that Supercell will add more levels in future updates. Currently, the Witch has the fewest available levels of any troop (two) every other troop has at least four, and most have five or six levels. When using Witches as part of your Clan Castle complement, place the Clan Castle behind walls to protect her from being drawn out and killed easily. If you see a Witch on defense, a single Lightning Spell is a convenient option to prevent wave after wave of skeletons continually distracting your offensive troops. More skeletons will then stay alive longer acting as a distraction for the defense and will let your stronger troops take care of the rest. This will greatly decrease the base’s splash damage capability. If you have strong enough Lightning Spells, take out one or two Mortars at the start of the raid. The Witch’s skeletons can easily overwhelm defenses, though splash-damaging buildings (Mortars and Wizard Towers) can wipe them out just as easily as they can be raised. The Witch’s skeletons can help Giants destroy buildings. When the Giants and Witches finish destroying the defenses, drop 1-4 additional Wall Breakers (depending on level) along with 1-4 Witches and more Giants.
Then add 1-3 Witches and they will spawn skeletons to help the Giants.
Drop a couple of Giants as distractions, with a few Wall Breakers shortly after. Plus the Witch’s skeletons are good tanks to attract the attention of defense buildings. The Witch has the same range as an Archer or Wizard. Don’t group Witches together or a Mortar may wipe them all out. As she has low hitpoints, the Witch is recommended as a support troop, and should be placed near the back of an attack. She is used as a support troop (similar to the way the Healer works) and when used correctly, can wipe a battlefield with ease. The Witch is a powerful troop that can summon dead warriors from past battles (skeletons).