

We were amazed at one point of the game when, while standing on a railway bridge over a deep canyon, we realised that we could look down and see our silhouette, which was fully dynamic and detailed, on the canyon floor. The lighting engine for the game is very powerful too with HDR support and complex shadows giving some relief to the endless beige of the desert. The locations in Bound in Blood are remarkably large and diverse The textures are incredibly high quality, both on characters and in the environment, giving the game the same crisp and detailed look as the first Call of Juarez. The most notable areas of the game from a technical standpoint are the lighting system and the quality of the textures though, not just the size of the levels. These sections, while few, are truly huge and let the engine shine. It’s here that you get a chance to roam the Wild West looking for secret areas and unlockables, provided you can dodge the bandits for long enough. That said, there are some areas of the game where Bound in Blood gets a chance to show off, especially in the open areas of the game that occasionally pop up between chapters. There aren’t any sizzling laser beams, gargantuan aliens or huge crowds to give the engine a stretch – there’s just dusty towns, rolling mesas and cowboys falling over balcony railings. Call of Juarez GraphicsGraphically, Call of Juarez: Bound in Blood is an incredibly impressive looking game, even if the actual content and setting doesn’t always give the new and enhanced Chrome 4 engine a chance to show what it can do.
